Vocations
Upon beginning your adventure in Darkrest.Online, you will start at level 1 with a chosen vocation.
Vocations on Darkrest.Online (Since Lumara Launch)
Make sure to check out the Traits system as it is a crucial part of the vocations system.
Guardian
Knight
Guardians are Knights who have blended their martial abilities with supportive magic, gaining bonuses when using shields. Recognized as the best tank class in the game.
Marksman
Scout
Marksmen are experts at finishing off enemies due to their double shot ability, but they are also proficient in harassing enemies through their unique 'drinking arrow' skill. Their expertise lies in dealing significant damage and disrupting enemy ranks, making them a key players in any team fight.
Druid
Adept
Druids are adepts who specialize in healing and supportive magic, similar to Tibia's Druid class. Every time a Druid heals an ally, they receive a portion of the heal back to themselves.
Mage
Adept
Mages are adepts who have focused on the art of destructive magic, akin to Tibia's Sorcerer class.
The barbarian and hunter vocations have been removed from the game.
Archive: Old Vocations (Historia Release)
The vocations below are depreciated and NOT available. Please use the table above.
Knight
Barbarian
Barbarians are Knights who have honed their raw strength and battle prowess, gaining bonuses when wielding two-handed weapons. Unique to the Barbarian is the Fury mechanic, replacing the mana system. Barbarians always have a maximum of 100 Fury, and there are no potions or food items that can regenerate it. Instead, Fury is gained through the thrill of the fight, with each hit landed on an enemy generating 2 Fury.
Knight
Guardian
Guardians are Knights who have blended their martial abilities with supportive magic, gaining bonuses when using shields. Guardians maintain the mana system and possess additional healing spells, allowing them to support themselves and their allies in the heat of battle. Recognized as the best tank class in the game, Guardians are the bulwark on the battlefield, protecting their friends while holding the line against their enemies.
Sorcerer
Mage
Mages are adepts who have focused on the art of destructive magic, akin to Tibia's Sorcerer class. Mages have two unique abilities. The first one allows them to push enemies around them, enabling them to escape from traps. The second ability enables Mages to reflect a percentage of incoming magic damage towards the attacker, turning the enemy's power against them.
Druid
Druid
Druids are adepts who specialize in healing and supportive magic, similar to Tibia's Druid class. Every time a Druid heals an ally, they receive a portion of the heal back to themselves. Druids also possess a spell that drains mana from their enemies and can create a rune that decreases the target's armor, lending a tactical edge in battle.
Paladin
Marksman
Marksmen are scouts who have honed their finishing skills, gaining bonuses when fighting with bows, though they can also use crossbows. Marksmen are experts at finishing off enemies due to their double shot ability, but they are also proficient in harassing enemies through their unique 'drinking arrow' skill. Their expertise lies in dealing significant damage and disrupting enemy ranks, making them a key players in any team fight.
Paladin
Hunter
Hunters are scouts who have perfected their trapping skills, gaining bonuses when wielding crossbows, though they can also use bows. Hunters are specialists in trapping enemies and making strategic escapes, using their traps and bolas to control the battlefield. Their expertise lies in strategic combat, making them a formidable presence in any fight.
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