# Attributes and bonuses

{% hint style="info" %}
The higher the rarity, the stronger the attributes and bonuses your item will have.
{% endhint %}

### Attributes

* (Acorn) Fighter: Melee Skills and Magic Power
* (Bat Wing) Assassin: Distance Skill and Magic Power
* (Antlers) Occultist: Movement Speed and Magic Power
* (Blood Preservation) Battlemage: Health and Magic Power
* (Bear Paw) Druid: Healing Power and Magic Power
* (Battle Stone) Nomad: Distance Skill and Melee Skills
* (Bony Tail) Soldier: Movement Speed and Melee Skills
* (Piece of Warrior Armor) Barbarian: Health and Melee Skills
* (Bunch of Troll Hair) Monk: Healing Power and Melee Skills
* (Chicken Feather) Duelist: Movement Speed and Distance Skill
* (Broken Longbow)Brigand: Health and Distance Skill
* (Bundle of Cursed Straw) Ranger: Healing Power and Distance Skill
* (Colourful Feather) Sentry: Health and Movement Speed
* (Headpecker Feather) Scholar: Healing Power and Movement Speed
* (Angel Figurine) Cleric: Healing Power and Health

### Bonuses

* (Falcon Crest) Alacrity: Haste you apply lasts longer
* (Elven Scouting Glass) Mana Recovery: When you are hit while below X% HP, gain mana
* (Wild Flowers) Extra Pockets: You gain additional cap
* (Seacrest Pearl) Brillant: You gain additional mana/fury
* (Snake Skin) Resilient: Critical hits deal less damage to you
* (piece of scarab shell) Ward: Damage absorption against physical.
* (minotaur skull) Death Ward: Damage absorption against death
* (pile of grave earth) Earth Ward: Damage absorption against earth
* (small flask of eyedrops) Energy Ward: Damage absorption against energy
* (piece of hellfire armor) Fire Ward: Damage absorption against fire
* (unholy bone) Holy Ward: Damage absorption against holy
* (winter wolf fur) Ice Ward: Damage absorption against ice
* (kollos shell) Ranged Aversion: You take % less damage from ranged physical attacks
* (blessed water) Blessed: % Healing Bonus
* (spider silk) Freedom: Paralyze is less effective on you
* (wyvern talisman) Duplicating Toast: When you drink a potion, there is a % chance it doesn't consume
* (headpecker beak) Keen Awareness (Critical): You have % more critical chance
* (countess sorrow's frozen tear) Health: You have more maximum health
* (emerald tortoise shell) Mortal Lifesteal: When you kill a monster, gain X health (1 sec cooldown)
* (poisoned fang / red dragon scale) Torment: % of your damage dealt is converted into DoT for 5 seconds (5 sec cooldown) \[min. damage to trigger the bonus has to be high enough, it typically doesn't work on wands and rods]
* (death horn) Death Attunement: Attack deals an additional % damage as Death
* (earth horn) Earth Attunement: Attack deals an additional % damage as Earth
* (energy horn) Energy Attunement: Attack deals an additional % damage as Energy
* (fire horn) Fire Attunement: Attack deals an additional % damage as Fire
* (holy horn) Holy Attunement: Attack deals an additional % damage as Holy
* (ice horn) Ice Attunement: Attack deals an additional % damage as Ice
* (tanjis' sight) Gold Extraction: When killing a monster you get a % chance of doubling its gold drop
* (fox paw) Leeching: Health leech
* (carrion worm fang) Furious Revenge: Amplify your damage by a specified percentage when your health drops below 20%.
* (fish fin) Vital Strike: +X% lifesteal on critical hits.


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