βͺοΈAttributes and bonuses
The higher the rarity, the stronger the attributes and bonuses your item will have.
Attributes
(Acorn) Fighter: Melee Skills and Magic Level
(Bat Wing) Assassin: Distance Skill and Magic Level
(Antlers) Occultist: Movement Speed and Magic Level
(Blood Preservation) Battlemage: Health and Magic Level
(Bear Paw) Druid: Healing Power and Magic Level
(Battle Stone) Nomad: Distance Skill and Melee Skills
(Bony Tail) Soldier: Movement Speed and Melee Skills
(Piece of Warrior Armor) Barbarian: Health and Melee Skills
(Bunch of Troll Hair) Monk: Healing Power and Melee Skills
(Chicken Feather) Duelist: Movement Speed and Distance Skill
(Broken Longbow)Brigand: Health and Distance Skill
(Bundle of Cursed Straw) Ranger: Healing Power and Distance Skill
(Colourful Feather) Sentry: Health and Movement Speed
(Headpecker Feather) Scholar: Healing Power and Movement Speed
(Angel Figurine) Cleric: Healing Power and Health
Bonuses
(Falcon Crest) Alacrity: Haste you apply lasts longer
(Elven Scouting Glass) Mana Recovery: When you are hit while below X% HP, gain mana
(Wild Flowers) Extra Pockets: You gain additional cap
(Seacrest Pearl) Brillant: You gain additional mana/fury
(Snake Skin) Resilient: Critical hits deal less damage to you
(piece of scarab shell) Ward: Damage absorption against physical.
(minotaur skull) Death Ward: Damage absorption against death
(pile of grave earth) Earth Ward: Damage absorption against earth
(small flask of eyedrops) Energy Ward: Damage absorption against energy
(piece of hellfire armor) Fire Ward: Damage absorption against fire
(unholy bone) Holy Ward: Damage absorption against holy
(winter wolf fur) Ice Ward: Damage absorption against ice
(kollos shell) Ranged Aversion: You take % less damage from ranged physical attacks
(blessed water) Blessed: % Healing Bonus
(spider silk) Freedom: Paralyze is less effective on you
(wyvern talisman) Duplicating Toast: When you drink a potion, there is a % chance it doesn't consume
(headpecker beak) Keen Awareness (Critical): You have % more critical chance
(countess sorrow's frozen tear) Health: You have more maximum health
(emerald tortoise shell) Mortal Lifesteal: When you kill a monster, gain X health (1 sec cooldown)
(poisoned fang / red dragon scale) Torment: % of your damage dealt is converted into DoT for 5 seconds (5 sec cooldown) [min. damage to trigger the bonus has to be high enough, it typically doesn't work on wands and rods]
(death horn) Death Attunement: Attack deals an additional % damage as Death
(earth horn) Earth Attunement: Attack deals an additional % damage as Earth
(energy horn) Energy Attunement: Attack deals an additional % damage as Energy
(fire horn) Fire Attunement: Attack deals an additional % damage as Fire
(holy horn) Holy Attunement: Attack deals an additional % damage as Holy
(ice horn) Ice Attunement: Attack deals an additional % damage as Ice
(tanjis' sight) Gold Extraction: When killing a monster you get a % chance of doubling its gold drop
(fox paw) Leeching: Health leech
(carrion worm fang) Furious Revenge: Amplify your damage by a specified percentage when your health drops below 20%.
(fish fin) Vital Strike: +X% lifesteal on critical hits.
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