πŸ’ͺTraits

With the Lumara launch, we introduce the Traits System. It's our solution to the vocations problem, which makes the game more enjoyable, and your character fits your preferences even more as we take a step back from imposing your preferred powers and giving you the decision-making power.

Now, you can decide if your Knight will specialize in two-handed weapons, has passive life steal, or maybe is way more tanky club expert.

You will receive 1 skill point every two levels, starting at level 10.

Traits module

  1. Maxed Trait - every trait has a maximum points value that you can spend on it.

  2. Active Trait - it works on your character but is not maxed out.

  3. Inactive Trait (available) - it doesn't work as no point has been spent on it, but you can spend points on it.

  4. Trait Points - the amount of Trait Points left to spend.

  5. Traits actions:

    1. Saving - Saves your changes

    2. Reset - Resets your traits tree. The first reset is free, while the next reset costs 80 coins each.

Vocation Tratis List

The values are not provided as they might change with updates. "X" is being used in a number spot. It can be below 1, e.g. 0.5.

Guardian

Trait Name (Max Points)Trait Description

Faster Healing (5)

Reduces the cost of your Wound Cleansing ability by X.

Deflection (5)

Increases your parry chance by X%.

Improved Challenge (5)

Increases the challenge length by Xs.

Monk Mastery (5)

Increases healing effectiveness by X%.

Toughness (5)

Increases your armor value from items by X%.

Recovery Mastery (5)

Your recovery lasts Xs longer.

Tactical Mastery (5)

Increases your defense by X%.

Stand the Ground (5)

Increases your defense by X% while the challenge is active.

Perfect Taunt (1)

The challenge turns distance fighters into melee fighters. Extends the Challenge area.

Sword Mastery (5)

Increases swords damage by X%.

Club Mastery (5)

Increases clubs damage by X%.

Axe Mastery (5)

Increases axes damage by X%.

Back to Back (5)

Increases your movement speed by X%.

Party Protector (3)

Increases resistances of all party members by X%. (Doesn’t stack)

Marksman

Trait Name (Max Points)Trait Description

Improved Crits (5)

Increases critical hit chance by X%.

Bow Mastery (5)

Increases bows damage by X%.

Crossbow Mastery (5)

Increases crossbows damage by X%.

Toxic Shot (5)

X% chance to poison the target.

Increased Range (1)

Increases bows and crossbows range by 1.

Empowered Crits (5)

Increases damage done by critical hit by X%.

Burning Shot (5)

X% chance to set the target on fire.

Double Hit (5)

X% chance to shoot twice.

Hunter Mastery (5)

Increases damage to paralyzed targets by X%.

Lifeline Crits (5)

Gives you X% health leech on crits.

Perfect Shooter (5)

Increases accuracy by X%.

Veteran (5)

Increases your minimum damage by X.

Party Pray (3)

Increases death defense of all party members by X%. (Doesn’t stack)

Mage

Trait Name (Max Points)Trait Description

Fire Mastery (5)

Increases fire damage by X%.

Energy Mastery (5)

Increases energy damage by X%.

Death Mastery (5)

Increases death damage by X%.

Burn (5)

X% to burn target using fire damage.

Electrify (5)

X% to electrify target using energy damage.

Plague (4)

X% to inflict plague on target using death damage.

Mind Map (5)

Reduces the Find Person spell cost by X.

Wand Mastery (2)

Reduces wands mana cost by 1.

Magic Tricks (5)

Reduces incoming energy damage while using the Mana Shield by X%.

Swiftness (5)

Reduces haste spells cost by X.

Hellfire (5)

Deal X% more damage to burned targets.

Weakpoint (5)

Deal X% more damage to plagued targets.

Mana Leech (5)

X% chance of getting 10% of your damage comes back as mana.

Fatality (3)

X% chance for dealing 10% more damage to the target for 10s. (30s cd)

Druid

Trait Name (Max Points)Trait Description

Earth Mastery (5)

Increases earth damage by X%.

Ice Mastery (5)

Increases ice damage by X%.

Physical Mastery (5)

Increases physical damage by X%.

Poison (5)

X% to inflict poison on target using earth damage.

Freeze (5)

X% to freeze target using ice damage.

Mind Map (5)

Reduces the Find Person spell cost by X.

Swiftness (5)

Reduces haste spells cost by X.

Rod Mastery (2)

Reduces rods mana cost by 1.

Root (5)

X% chance to root the target using earth damage. (40s cd)

Magic Tricks (5)

Reduces incoming energy damage while using the Mana Shield by X%.

Light Fast (5)

Haste spells effectiveness increased by X%.

Ultimate Blow (4)

Poison Storm damage increased by X%.

Mana Leech (5)

X% chance of getting 10% of your damage as mana.

Last Strike (3)

X% chance to execute non-player target below 20% hp. (60s cd)

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