> For the complete documentation index, see [llms.txt](https://darkrest-online.gitbook.io/darkrest.online-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://darkrest-online.gitbook.io/darkrest.online-wiki/features/traits.md).

# Traits

With the Lumara launch, we introduce the **Traits System**. It's our solution to the vocations problem, which makes the game more enjoyable, and your character fits your preferences even more as we take a step back from imposing your preferred powers and **giving you the decision-making power**.

*Now, you can decide if your Knight will specialize in two-handed weapons, has passive life steal, or maybe is way more tanky club expert.*

{% hint style="success" %}
You will receive 1 skill point every two levels, starting at level 10.
{% endhint %}

### Traits module

<figure><img src="/files/1Ibe2XSxZnUYZ2T2iHdB" alt=""><figcaption><p>Traits Module</p></figcaption></figure>

1. **Maxed Trait** - every trait has a maximum points value that you can spend on it.
2. **Active Trait** - it works on your character but is not maxed out.
3. **Inactive Trait** (available) - it doesn't work as no point has been spent on it, but you can spend points on it.
4. **Trait Points** - the amount of Trait Points left to spend.
5. **Traits actions**:
   1. Saving - Saves your changes
   2. Reset - Resets your traits tree. The first reset is free, while the next reset costs 80 coins each.
