# Traits

With the Lumara launch, we introduce the **Traits System**. It's our solution to the vocations problem, which makes the game more enjoyable, and your character fits your preferences even more as we take a step back from imposing your preferred powers and **giving you the decision-making power**.

*Now, you can decide if your Knight will specialize in two-handed weapons, has passive life steal, or maybe is way more tanky club expert.*

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You will receive 1 skill point every two levels, starting at level 10.
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### Traits module

<figure><img src="https://380594315-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F1OLq0JZIkMz5N01GUQNg%2Fuploads%2FFm3Znc5ID0J5PjDcBMws%2FTraits.png?alt=media&#x26;token=ddeb1f2d-52de-434a-80f7-a18ee5504235" alt=""><figcaption><p>Traits Module</p></figcaption></figure>

1. **Maxed Trait** - every trait has a maximum points value that you can spend on it.
2. **Active Trait** - it works on your character but is not maxed out.
3. **Inactive Trait** (available) - it doesn't work as no point has been spent on it, but you can spend points on it.
4. **Trait Points** - the amount of Trait Points left to spend.
5. **Traits actions**:
   1. Saving - Saves your changes
   2. Reset - Resets your traits tree. The first reset is free, while the next reset costs 80 coins each.
